DDU (DNEG Dedicated Unit) operates within BRAHMA AI and works closely with DNEG to develop technology used directly in production. The team builds tools, platforms and workflows that support VFX and Feature Animation pipelines across DNEG’s global studios. Much of the work focuses on artist-facing tools, large production pipelines, simulation and rendering workflows, and systems that need to run reliably across distributed teams. The DNEG VFX and Feature Animation divisions use several DCCs to produce world class Visual Effects and Feature Animation work. To facilitate this, the platform team collaborates across all areas of the business and departments. The developers working alongside these departments help to produce both artist facing, and back end tooling to assist with streamlining of work-flows, adding new functionality, and solving critical production issues. Responsibilities Investigate solutions and techniques to extend and improve DCC functionality Develop new software tools which integrate DCCs with DNEG’s pipeline Support Production and Technology teams to resolve DCC specific issues Create simple reproducible cases for issues which can be passed to a DCC vendor Present ideas for development opportunities to the Lead and Senior Developers Must have Degree in Computer Science, Engineering, or relevant professional experience Programming experience in Python and/or C++ Good command over at least one of the primary VFX DCCs, Maya, Houdini or Nuke. Experience with the APIs and development languages of the DCC. Experience developing testable, maintainable software in a Linux environment. Experience with source control systems and developing within a high calibre team. Nice to have Working knowledge of VFX, Feature Animation workflow. Experience with libraries like Pixar's USD, Qt, Boost, OpenGL. Experience with shading languages like GLSL, RSL Experience with build systems, and build automation. Experience with some of the tertiary VFX tools & DCCs like Clarisse, Substance, Mari & Modern VFX Renderers like RenderMan. We would not be able to produce award-winning work without our Production Technology department, which is committed to nurturing an inclusive, diverse and exciting workplace. Our teams have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry. Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place. The base salary range for this full-time position is $75,000 CAD to $84,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys. #J-18808-Ljbffr
Développeur Logiciel – Houdini - Software Developer – Houdini
DNEG
montreal (administrative region), montreal (administrative region)
Published 27 days ago
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