Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Rigging Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day. This team works hybrid 3 days/onsite (Tuesday, Wednesday & Thursday) at EA Vancouver. This is a 6‑month contract to start. Responsibilities Skeleton creation Character and object skinning Control rigging Cloth/hair simulation Asset maintenance Script development Qualifications At least 2 years of cinematic or games production experience. Background in rigging and skinning complex assets. Effective at communicating with different audiences: artists, engineers, managers. Experience scripting/programming in Python (knowledge of C++ is a bonus). Expertise with Autodesk Maya. Knowledge of human anatomy and animation principles. Additional Qualifications Understanding or experience with game engines (commercial or proprietary). Character simulation experience. Experience with or understanding of 3D mathematics. Experience with Houdini or procedural node graph systems. Familiarity with motion capture (data + acquisition). Pay Transparency – North America Compensation and Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). Pay Ranges Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. EEO Statement Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr
Technical Artist (Rigger) - Ea Sports Technology
ELECTRONIC ARTS
vancouver, vancouver
Published 22 days ago
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