Transform gaming landscapes as a Technical Artist focused on procedural systems. Utilize Houdini and Unreal Engine to architect environments while adhering to production and performance goals.This pivotal role involves designing content generation pipelines and optimizing shaders to create dynamic, scalable environments. Collaboration with artists, designers, and programmers is essential to ensure artistic integrity and system functionality. A strong foundation in problem-solving and real-time rendering is vital for success.Key Responsibilities:• Develop and support procedural content generation pipelines• Optimize and profile shaders for large-scale environments• Design data-driven systems for generating game content• Iterate and deliver production-ready tools in Houdini and Unreal• Guarantee content quality, performance, and stabilityRequirements:• Experience with Houdini and Unreal Engine• Knowledge of rendering constraints and optimizations• Ability to craft production-suitable systems• Effective collaboration across art and programming teams• Portfolio or examples of procedural toolsets or workflowsUse your skills to influence gameplay quality and create memorable environments that enhance player experience.#J-18808-Ljbffr
Technical Artist For Game Environment Systems
UBISOFT MONTRÉAL
montreal (administrative region), montreal (administrative region)
Published 27 days ago
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