Elevate the artistic vision of BioShock as a Lead Environment Designer at Cloud Chamber. Create breathtaking, high-fidelity concepts that enhance gameplay and storytelling.As a Principal Artist, you'll set the standard for environment art, collaborating across teams to ensure visuals align with gameplay. Your role includes delivering definitive reference art for the team, resolving complex visual issues early on, and mentoring upcoming artists to cultivate their skills. Foster an innovative atmosphere by proposing fresh artistic solutions while adhering to project guidelines.Key Responsibilities:• Establish visual benchmarks for environment design• Create high-quality concept art for game implementation• Solve visual and pipeline challenges responsively• Mentor and develop junior artists' skills• Brainstorm and visualize environmental storytellingRequirements:• 7+ years in game development• Degree in Fine Art or relevant experience• Proven track record of contributing to AAA titles• Skilled in Photoshop and 2D design tools• Familiarity with 3D modeling software is advantageousDrive the artistic excellence of Cloud Chamber's projects and deliver compelling environments that captivate players.#J-18808-Ljbffr
Lead Environment Designer – Cloud Chamber Projects
CLOUD CHAMBER - ENGLISH
montreal (administrative region), montreal (administrative region)
Published 17 days ago
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