Forge alternate worlds that deepen players' lives! We’re seeking an Environment Technical Artist to help build, optimize, and scale large, living worlds. This is a 12‑month temporary position through our partner agency. Working with designers, engineers and artists, you will own critical environment systems and workflows that enable artists to create beautiful, performant content at scale. What You’ll Do Drive asset optimization strategies, identifying performance bottlenecks and implementing solutions across 3D assets, materials, foliage and world systems. Support and refine the housing setup workflows, enabling modular, customizable and performant player‑built spaces. Foster and evolve material creation and maintenance workflows. Ensure materials are performant, scalable and easy for artists to use. Develop and maintain foliage and vegetation pipelines, including SpeedTree integration, foliage placement and optimization. Leverage Houdini for procedural content creation. Help shape and support procedural world map generation, including layout systems, rule sets and integration with Unreal’s world‑building tools. Provide hands‑on technical support to artists, troubleshooting integration, workflow and performance issues. Mentor and train artists on tools, materials and best practices. Promote technical excellence and long‑term scalability. Participate in planning and reviews, representing for technical awareness and contributing to the project’s overall world‑building strategy. Who You Are You’ve shipped at least one game or product in Unreal Engine as an Environment Technical Artist. You’re comfortable overseeing complex environment systems like material graphs, foliage, procedural tools or world‑building workflows. You are great at procedural generated content using Houdini or PCG. You can diagnose and solve performance and scalability issues across large environments. You’re proactive, organized and confident navigating ambiguity in production. You enjoy enabling other artists, unblocking teams and improving workflows through thoughtful tooling. You’re curious and continuously learning, especially in procedural content creation and technical art workflows. Nice to Have Experience with procedural world generation or large‑scale map systems. Strong programming skills in Python or Unreal C++. Familiarity with World Partition, large‑world streaming or similar systems. Experience optimizing and shipping a game across multiple platforms. Background in cozy, simulation or multiplayer games. Compensation Information The base wage range for a Technical Artist (Environment) position is $45/hour – $60/hour (CAD). Please discuss your specific wage expectations during our interview process. Location Remote eligible locations (Canada): Quebec. About Us With our projects, we’re exploring new styles of game design and tackling difficult technical problems to create games that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep players playing for years. We want everyone to feel valued and to have a true sense of belonging. Diversity, Equity and Inclusion We are proud to be an equal‑opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. #J-18808-Ljbffr
< Intérimaire > Artiste Technique (Environnement)/ Technical Artist (Environment)
SINGULARITY 6
montreal (administrative region), montreal (administrative region)
Published 27 days ago
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