Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. As aSoftware Developeron our Research & Engineering team, you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI‑assisted creation, procedural systems) into a world‑class engine used by millions of players. This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver. The Software Developer will report to the Head of Research and Development. ResponsibilitiesPartner with engine developers, integrating creator‑focused systems into our core engine architecture to enable generative creation workflows. Work closely with senior engineers in translating prototypes into production‑ready engine features, ensuring alignment with existing systems. Focus on improving a single engine domain, one of tools, data pipelines, or runtime systems. Under guidance from Senior Engineers, design extensible interfaces that allow rapid iteration on new technologies while learning about the correct architectural decisions. Qualifications3+ years of professional software development experience. Experience in AAA game engines (e.g., Frostbite, Unreal) or comparable, large‑scale, real‑time systems (e.g., graphics, simulation, or performance‑critical platforms). Experience with C++ and software design patterns for large‑scale environments. Experience becoming productive quickly in tools, pipeline, or runtime systems. Experience collaborating with other engineers and working under their direction in large code bases. Proficiency in CI/CD tools (e.g., Jenkins, GitLab). Compensation And BenefitsPay Transparency - North America British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to full‑time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to full‑time employees. Certain roles may also be eligible for bonus and equity. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.#J-18808-Ljbffr
Développeur.se De Logiciels / Software Developer
ELECTRONIC ARTS (EA)
vancouver, vancouver
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