Technical Artist (Assassin's Creed Invictus) Location: Greater Montreal Metropolitan Area Company Ubisoft, in partnership with Jobs for Humanity to build an inclusive and just employment ecosystem. What You’ll Do Understand the vision of the technical animation direction. Work while considering technical constraints. Analyze, propose, and help implement new tools and best practices. Maintain communication with animators, other disciplines, and departments. Support the technical direction team in developing production methods and practices. Work with procedural animation systems and other animatable systems. Technically validate animation assets and assist animators in creating node‑based systems. Support the integration of animations into the game engine. Contribute to the creation of prototype animations and systems within the game engine. Maintain the animation production pipeline, procedures, and tools. Provide technical support to the animation team. Create and maintain technical documentation. Perform any other related tasks. What You Bring To The Team Diploma in 3D animation for video games, equivalent training, or relevant experience. Experience in video game animation or other relevant experience. Solid understanding of game engine workflows and tool development using DCC software. Knowledge of production processes and animation principles. Strong grasp of artistic anatomy and body mechanics. Familiarity with rigging, animation systems, IK, and state machines. Experience with controllers and/or scripting (MaxScript and/or Python) and/or animation DCC tools. Basic modeling and animation skills. Strong work ethic and ability to synthesize information. Initiative and autonomy. Resourcefulness and self‑learning mindset. Attention to detail. Adaptability, flexibility, and open‑mindedness. Ability to receive, seek, and provide constructive feedback. Excellent collaboration and communication skills with animation team members and other project teams. We embrace a hybrid work model that helps you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work. Charles‑Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work and your CV highlighting your education, experience and skills. Seniority level Entry level Employment type Full‑time Job function Design, Art/Creative, and Information Technology Industries Technology, Information and Internet #J-18808-Ljbffr
Technical Animator (Rainbow Six Siege)
KANZ
montreal, montreal
Published 27 days ago
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