Gameloft creates moments of happiness for players worldwide through exciting gaming experiences. With over 25 years of experience, we proudly develop titles such as Asphalt, Dungeon Hunter, Modern Combat, Disney Speedstorm, and Disney Dreamlight Valley. Join our talented team as we embark on an uncharted gaming adventure! We’re looking for a passionate Tools Programmer to contribute skills to a cutting‑edge PC/Console video game project partnering with the Dungeons & Dragons license. Tool Development and Maintenance Design, implement, and maintain editor tools, pipelines, and automation systems in Unity tailored to project needs. Extend and customize the Unity Editor, including windows, inspectors, menus, and custom workflows. Develop scripts and components that improve iteration speed and reduce repetitive tasks. Collaborate with designers, artists, and programmers to understand workflow pain points and propose efficient solutions. Contribute to building asset pipelines (import/export, data validation, content generation). Ensure tools integrate smoothly with source control, build systems, and project pipelines. Production Pipeline Support Collaborate with designers, artists, and programmers to understand workflow pain points and propose efficient solutions. Contribute to building asset pipelines (import/export, data validation, content generation). Ensure tools integrate smoothly with source control, build systems, and project pipelines. Performance and Quality Optimize existing tools for better stability, usability, and performance. Write clean, maintainable, and well‑documented code following Gameloft's coding standards. Troubleshoot issues and provide timely support to users across the studio. Work with production and tech leads to prioritize tool features based on project needs. Gather and incorporate user feedback through iterative tool development cycles. Participate in code reviews and technical discussions. Collaboration Work with production and tech leads to prioritize tool features based on project needs. Gather and incorporate user feedback through iterative tool development cycles. Participate in code reviews and technical discussions. Responsabilités Concevoir, mettre en oeuvre et mettre à jour des outils d'édition, des pipelines et des systèmes d'automatisation dans Unity adaptés aux besoins du projet. Étendre et personnaliser l'éditeur Unity, y compris les fenêtres, les inspecteurs, les menus et les flux de travail personnalisés. Développer des scripts et des composants qui améliorent la vitesse d'itération et réduisent les tâches répétitives. Collaborer avec les concepteurs, les artistes et les programmeurs afin de comprendre les points faibles du flux de travail et proposer des solutions efficaces. Contribuer à la création de pipelines liés aux assets (importation/exportation, validation des données, génération de contenu). Assurer l'intégration des outils aux systèmes de contrôle de source, aux systèmes de compilation et aux pipelines de projet. Qualifications Solide expérience en développement sous Unity et C# (scripts d'éditeur, inspecteurs personnalisés, pipelines d'assets). Solide compréhension des processus de développement de jeux vidéo (art, animation, conception, création de niveaux). Expérience dans la création d'outils d'édition ou l'amélioration des pipelines de développement. Capacité à écrire du code propre, modulaire et bien documenté. Solide capacité à résoudre les problèmes et état d'esprit axé sur l'utilisateur. Required Solid experience with Unity and C# development (editor scripting, custom inspectors, asset pipelines). Strong understanding of game development workflows (art, animation, design, level building). Experience creating editor tools or improving development pipelines. Ability to write clean, modular, and well‑documented code. Strong problem‑solving ability and a user‑focused mindset. Preferred Experience with build automation (Jenkins, TeamCity, Unity Cloud Build, etc.). Familiarity with source control systems (Git, Perforce). Experience with scripting languages (Python, PowerShell, Bash). Knowledge of profiling tools and debugging workflows. Experience working in a large‑scale production environment using Unity. Soft Skills Strong communication and collaboration skills. Ability to understand the needs of non‑technical users. Proactive, resourceful, and comfortable working in an iterative environment. Passion for games and game development tools. Benefits Flexible schedule. Friday afternoon off all year round. 3 weeks’ vacation and mobile days off. Time off between Christmas and New Year’s Day. Group RRSP program with employer contributions. Great group insurance program. Free 24/7 access to a virtual medical clinic. Employee and Family Assistance Program. Partial reimbursement of commuting costs. Support for new employees relocating from outside Quebec. Referral program with bonuses. Regular activities and prizes courtesy of our Social Committee. Additional studio perks include secure bike storage, daily snacks, happy hours, game room, rooftop terrace, studio near Jarry Park, and fitness classes. #J-18808-Ljbffr
[Dungeons & Dragons Pc-Console] Programmeur(Euse) Outils - Tools Programmer
GAMELOFT MONTREAL
montreal (administrative region), montreal (administrative region)
Published 27 days ago
Report job